About Us

My name is Lukasz Erecinski and some of you will know me as the community manager for PINE64. I have been a part of the PINE64 project since its earliest days and witnessed the transformation it has undergone from a niche single board computer manufacturer to a mature Linux hardware vendor that it is today. I am also a FOSS advocate and a Linux enthusiast who spends his precious few hours of spare time weekly playing retro games.

Adam (Mr-Fix-It) is a long-time developer with a passion for old school games. He’s the person who brought Recalbox to PINE64 devices, and has since contributed to numerous other retro-gaming projects, including: Batocera, Reicast, PPSSPP, LAKKA, RetroArena and countless others. Moreover, his build of Debian shipped as the default operating system on PINE64’s Pinebook Pro ARM laptop. I dare say he may be one of just a hand-full of developers with extensive development experience supporting the two chipsets that power the RockBox, Roshambo and Roshambo+.

The thing that brought us together over two years ago was retro-games, open source software and community driven hardware. Fast-forward to today, we’re given an opportunity to build something based on the same qualities we embraced in the first place. If we receive a green light from you, we’ll make the most out of this opportunity and deliver awesome products we’ll all care about.

About Retro-Cone

Retro-Cone is an attempt at bundling dedicated open source software and hardware for retro-gaming, and doing so in a manner that is respectful of the hard work poured into the emulation software. We do not ship any emulators or cores, nor do we include any software under a license that excludes commercial use. We instead make it simple for end-users to install emulation software and configure it with hardware-specific tweaks after they read and confirm their understanding of the licenses under which said software is distributed.

But Retro-Cone is, first and foremost, a community of retro-gaming enthusiasts and likeminded people. In time, we hope to build a community of enthusiastic end-users and developers.

We also recognise that we’re very much a part of the broader FOSS retro-gaming community, and to this end we’ll actively seek to help and support software development as well as other retro-gaming projects. This will extend to, but not be limited to, contributing to ongoing development bounties and financially supporting development of emulators our community deems interesting.

Our journey has just started and it is currently impossible for us to know with certainty where it will lead. If we manage to generate a lot of interest – which we obviously hope we will – then this will also send a strong signal to PINE64 and ROSHAMBO that retro-gaming is a market worth exploring further. Let’s make it happen.

My name is Lukasz Erecinski and some of you will know me as the community manager for PINE64. I have been a part of the PINE64 project since its earliest days and witnessed the transformation it has undergone from a niche single board computer manufacturer to a mature Linux hardware vendor that it is today. I am also a FOSS advocate and a Linux enthusiast who spends his precious few hours of spare time weekly playing retro games.

Adam (Mr-Fix-It) is a long-time developer with a passion for old school games. He’s the person who brought Recalbox to PINE64 devices, and has since contributed to numerous other retro-gaming projects, including: Batocera, Reicast, PPSSPP, LAKKA, RetroArena and countless others. Moreover, his build of Debian shipped as the default operating system on PINE64’s Pinebook Pro ARM laptop. I dare say he may be one of just a hand-full of developers with extensive development experience supporting the two chipsets that power the RockBox, Roshambo and Roshambo+.

The thing that brought us together over two years ago was retro-games, open source software and community driven hardware. Fast-forward to today, we’re given an opportunity to build something based on the same qualities we embraced in the first place. If we receive a green light from you, we’ll make the most out of this opportunity and deliver awesome products we’ll all care about.

Retro-Cone is an attempt at bundling dedicated open source software and hardware for retro-gaming, and doing so in a manner that is respectful of the hard work poured into the emulation software. We do not ship any emulators or cores, nor do we include any software under a license that excludes commercial use. We instead make it simple for end-users to install emulation software and configure it with hardware-specific tweaks after they read and confirm their understanding of the licenses under which said software is distributed.

But Retro-Cone is, first and foremost, a community of retro-gaming enthusiasts and likeminded people. In time, we hope to build a community of enthusiastic end-users and developers.

We also recognise that we’re very much a part of the broader FOSS retro-gaming community, and to this end we’ll actively seek to help and support software development as well as other retro-gaming projects. This will extend to, but not be limited to, contributing to ongoing development bounties and financially supporting development of emulators our community deems interesting.

Our journey has just started and it is currently impossible for us to know with certainty where it will lead. If we manage to generate a lot of interest – which we obviously hope we will – then this will also send a strong signal to PINE64 and ROSHAMBO that retro-gaming is a market worth exploring further. Let’s make it happen.